You are the weather, and the weather is angry.

DESTRUCTOPIA is a pixel-art destruction idle game. Pick a spot,

call down a storm, and watch a living world come apart one tile

at a time. Gold buys bigger storms. Bigger storms buy faster

ruin. Then the planet heals -- and you go again, harder.

WHAT YOU DO

- Five attacks, each with its own feel: LIGHTNING (single point,

  fast), BLAZE (wide, spreading burn), TSUNAMI (advancing wall of

  water), CYCLONE (roaming vortex), METEOR (one huge impact).

- Eight upgrades that change the shape of your destruction --

  damage, radius, speed, chain, income, and how slowly nature

  repairs what you broke.

- 60 creatures across five biomes: meadow, forest, swamp,

  volcano, and the cursed lands. An in-game encyclopedia fills in

  as you meet them.

- A boss waits at the end of every world.

IT KEEPS PLAYING WITHOUT YOU

Nature repairs the damage while the tab is closed. Come back

after a break and the world has grown over your craters -- unless

you have spent souls on the nodes that stop it. Every offline

return is a small negotiation with the planet.

THE SOUL TREE

Wipe a world, harvest its souls, and start a fresh planet with

permanent upgrades. The tree has branches for raw violence, for

offline income, and for greed. You cannot take all of them, so

the second run is a different game from the first.

STATUS

This is a playable build I am putting up for feedback. It saves

locally in your browser. Turkish and English are both supported

(Settings). Tell me what feels good, what feels slow, and where

you stopped playing -- that last one is the most useful thing you

can give me.

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